Actionist Mini-review – Strange Days

No major conflict appears in Strange Days until almost an hour in. Until then it’s snazzy virtual reality and an inept love story. 2 and a half hours of not caring much about the victims, let alone the hero, and there’s no wonder why this flopped. Some say it was too early with its police commentary, but the bottom line is that aside from a great concept, which delivers with some cool virtual reality elements, it’s just tedious.

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